Chih-Pu Dai

Chih-Pu Dai

Font Awesome Icons Tallahassee, FL. | 📧: |
| Google Scholar | ResearchGate|ORCID iD iconhttps://orcid.org/0000-0003-0977-0039

Ph.D. Candidate in Instructional Systems and Learning Technologies Department of Educational Psychology and Learning Systems
College of Education
Florida State University

Chih-Pu's overarching research interest is designing and integrating immersive and experience-oriented advanced learning technologies/environments (e.g., game-based learning environments and virtual reality) to enhance teaching and learning in science, technology, engineering, and mathematics (STEM) fields for K-12 and adult learners. In particular, supporting and enhancing learning with design features and Artificial Intelligence (AI) in advanced learning technolgies are the current foci.

[CV]

Education

Florida State University, Tallahassee, FL

2018-present

    Major: Ph.D. in Instructional Systems and Learning Technologies

    Graduate Certificate: Measurement & Statistics

Honors and Awards

Liliana Muhlman Masoner Outstanding International Student Award2021

    Instructional Systems and Learning Technologies, Florida State University

Ruby Diamond Future Professor Award2020

    Instructional Systems and Learning Technologies, Florida State University

The Gagné-Briggs Endowed ScholarshipFall, 2018-Spring, 2019

    Instructional Systems and Learning Technologies, Florida State University

Experience

Graduate Assistant in TeachingFlorida State University-Fall, 2021-present

  • Spring, 2022 Graduate course: Development of Multimedia Instruction (EME6507, hybrid)(Drs. Fengfeng Ke & Lukas Zhichun Liu)
  • Fall, 2021 Graduate course: Mobile Learning (EME5077, online)(Dr. Yasin Yalsin)

Graduate Research AssistantFlorida State University-Summer, 2021-present

ResearcherFlorida State University-Summer, 2019-Present

  • Work on NSF grant project (IUSE): Teaching Practices with Multiplayer Mixed Reality Simulations and Virtual Students; PI: Dr. Fengfeng Ke; Co-PIs: Drs. Sherry Southerland and Xin Yuan.
  • Work on the NSF grant research and design team of Mixed Reality Integrated Teaching Training for STEM Graduate Teaching Assistants (PI: Dr. Fengfeng Ke; Co-PI: Dr. Xin Yuan)
  • Work on the NSF grant research and design team of Mathematical Learning via Architectural Design and Modeling Using E-Rebuild (PI: Dr. Fengfeng Ke; Co-PIs: Drs. Russell Almond, Valerie Shute, Kathleen Clark, and Gordon Erlebacher).

Graduate Research AssistantFlorida State University-Spring, 2019-Spring, 2021

  • Work on the NSF cyberlearning grant team of Physics Playground (PI: Dr. Valerie Shute; Co-PIs: Drs. Fengfeng Ke and Russell Almond; concluded May 31, 2021) to develop learning support, collect data in middle schools, and disseminate research findings.
Refereed Journals
  1. Kuba, R., Rahimi, S., Smith, G., Shute, V. J. & Dai, C-P. (2021). Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos. Educational Technology Research & Development, 69, 1201-1220 https://doi.org/10.1007/s11423-021-09994-3
  2. Rahimi, S., Shute. V. J., Kuba, R., Dai, C-P., Yang, X., Smith, G. & Alonso-Fernandez, C., (2021). The use and effects of incentive systems on learning and performance in educational games. Computers & Education, 165, 1-17 https://doi.org/10.1016/j.compedu.2021.104135
  3. Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C-P., Kamikabeya, R., Liu, Z., Yang, X., & Sun, C. (2021). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer-Assisted Learning. 37(1), 127-141. https://doi.org/10.1111/jcal.12473
  4. Liu, Z., Moon, J., Kim. B., & Dai, C-P. (2020). Integrating adaptivity to educational games: A combination of bibliometric and meta-analytics Review [Special Issue]. Educational Technology Research & Development, 68(4), 1931-1959. https://doi.org/10.1007/s11423-020-09791-4
  5. Shute, V. J., Smith, G., Kamikabeya, R., Dai, C-P., Rahimi, S., Liu, Z., & Almond, R. G. (2020). The design, development, and testing of learning supports for the Physics Playground. [Special Issue: a Festschrift in honour of Jim Greer]. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-020-00196-1
Book Chapters
  1. Dai, Z., Ke, F., Dai, C-P., Pachman., M., & Yuan, X. (2021). Role-play in Virtual Reality: A teaching training design case using OpenSimulator. In G. Akcayir, & C. D. Epp (Eds.), Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education (pp. 143-1763). Hershey, PA: IGI Global https://doi.org/10.4018/978-1-7998-5043-4.ch007
  2. Ke, F., Dai, Z., Dai, C-P., Pachman, M., Chaulagain, R., & Yuan, X. (2020). Designing Virtual Agents for simulation-based learning in Virtual Reality. In R. Zheng (Ed.), Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 151-170). Hershey, PA: IGI Global https://doi.org/10.4018/978-1-7998-3250-8.ch008
Refereed Conference Proceedings
  1. Dai, C-P. (2021). Exploring designs of AI-integrated pedagogical agents for teacher training in virtual reality. In Proceedings of the 2021 Learning Sciences Graduate Student Conference (LSGSC). (pp.22-23). Champaign, IL: the University of Illinois at Urbana-Champaign.
  2. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2021). Designing Artificial Intelligence (AI) in Virtual Humans for Simulation-Based Training with Graduate Teaching Assistants. International Conference of the Learning Sciences (ICLS) 2021 (pp. 1101-1102). Bochum, Germany: International Society of the Learning Sciences.
  3. Dai, C-P., & Ke, F. (2021). Designing Narratives in Multimodal Representations for Game-Based Math Learning and Problem Solving. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 909-910). Bochum, Germany: International Society of the Learning Sciences.
  4. Dai, C-P., Ke, F., & Pan, Y. (2021). Participatory Design of Game-Based Math Learning Platform: Teacher-Researcher Negotiation and Collaboration. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 907-908). Bochum, Germany: International Society of the Learning Sciences.
  5. Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2020). Work-in-Progress Paper: Learners’ Interaction With Task Narratives for Math Problem-Solving in Game-Based Learning. In Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M., & Richter, J. (Eds.) Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. (pp. 299-300) ISBN 978-1-7348995-0-4 (IEEE) http://dx.doi.org/10.23919/iLRN47897.2020.9155180
  6. Pan, Y., Ke, F., Uysal, S., Clark, M. K., & Dai, C-P. (2020). Learning mathematics from history: A case study on learning support design with history of mathematics in GBL. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3. (pp. 1745-1746) Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.1745
  7. Dai, C-P., Ke, F., Dai, Z., & West, L. (2020). Advocating facilitators’ interdisciplinary learning with computer science teaching assistants in a virtual reality environment. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2333-2334). Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.2333
  8. Dai, Z., Ke, F., & Dai, C-P. (2020). Exploring learner behavioral patterns in virtual-reality-based role-playing for teaching training. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2403-2404). Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.2403
  9. Dai, C-P. (2017). An exploratory study on integrating Virtual Reality video into L2 Chinese festival teaching. In J., Colpaert, A., Aerts, R., Kern, M., Kaiser (Eds.), Proceedings of the XVIIIth International CALL Research Conference (pp.191-200). Berkeley, CA: University of California. ISBN 9789057285509
  10. Dai, C-P. (2017). A narrative inquiry into Taiwanese grade school teachers’ practice of Chinese as a foreign language in the Philippines. In J., Mena, A., García Valcarcel Muñoz Repiso, F., José García Peñalvo, M., Martín del Pozo (Eds.) Search and research: Teacher education for contemporary contexts (pp.169-178). Salamanca, Spain: Ediciones Universidad de Salamanca. ISBN 978-84-9012-769-8
Refereed Conference Activities
  1. Pan, Y., Ke, F., Xu, X., & Dai, C-P. (2022, April). Learning Math through Gameplay: A Systematic Review on Learning Games in Mathematical Education. Presentation accepted for the 2022 AERA Annual Meeting. San Diego, CA.
  2. Kuba, R., Xu, J., Dai, C-P., & Ke, F. (2022, April). Fundamental Principles of Interaction: Designing user interfaces for adaptive, linear, and free-choice game navigation paths. Roundtable accepted for the 2022 AERA Annual Meeting. San Diego, CA.
  3. Pan, Y., Ke, F., & Dai, C-P., (2022, April). The way of using multimodal external representations in game-based learning. Poster accepted for the 2022 AERA Annual Meeting. San Diego, CA.
  4. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2022, April). Towards AI-integrated pedagogical agents for student instructor training in virtual reality. Presentation accepted for the 2022 AERA Annual Meeting. San Diego, CA.
  5. Dai, C-P., Ke. F., Pan, Y., Dai, Z. (2022, April). Narratives for math problem solving and associated gender differences in digital game-based learning. Poster accepted for the 2022 AERA Annual Meeting. San Diego, CA.
  6. Dai, C-P., Ke, F., & Pan, Y. (2022, Janurary). Heuristics from teachers for game-based math learning design and implementation. National Council of Teachers of Mathematics (NCTM) 2021 Research Conference, Virtual Event.
  7. Dai, C-P. (2021, November). Conversational agents with Artificial Intelligence (AI) for learning: Opportunities and challenges. Poster presented at 2021 Florida Educational Research Association (FERA) Annual Meeting. Tampa, FL.
  8. Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2021, November). Narratives-supported math problem solving in game-based learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  9. Dai, C-P., Park, Y., & Mitchell, A. L. (2021, November). Exploring future instructional designers’ perceptions of and practices for online problem-based learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  10. Dai, C.-P., Ke, F.., West, L., Dai, Z., Bhowmik, S., & Yuan, X. (2021, November). Artificial intelligence in virtual humans for teaching assistant training: A design and development case study. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  11. Pan, Y., Ke, F., Xu, X., &Dai., C-P., (2021, November). A Systematic Review of Empirical Evidence of the Learning Games in Math Education. Poster presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  12. Ke., F., Dai., Z., Dai., C-P., West., L., & Yuan., X. (2021, April). Mixed Reality Integrated Learning Environment for Teaching Training of STEM Teaching Assistants. In Symposium Leveraging Mixed-reality Classroom Simulators for Professional Development to Support Student-centered STEM Learning Environments. the 2021 National Association for Research in Science Teaching (NARST) Annual International Conference. Orlando, FL. (virtual)
  13. Dai, Z., Ke, F., Dai, C-P., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Using data mining of learner behaviors to inform design of role-play in virtual- reality-based teacher training. Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  14. Rahimi, S., Shute, V., Kuba, R., Dai, C-P., Yang, X., Smith, G., & Alonso- Fernandez, C. (2021, April). Maximizing learning and performance using incentive systems in educational games. Roundtable presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  15. West, L., Dai, C-P., Ke, F., Dai, Z., Pachman, M., Yuan, X., & Bhowmik, S. (2021, April). Factors impacting reaction time to prompting in virtual teaching training. Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  16. Dai, C-P., Ke, F., Dai, Z., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Examining associated factors for effective teaching training in virtual reality: An ordinal logistic regression analysis. Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  17. Dai, C-P., & Ke, F.(2021, April). Heuristics of task narrative design for problem solving in game-based math learning. Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  18. West, L., Ke, F., & Dai, C-P. (2021, April). Teaching Ratio and Geometry through 3D Architectural Design and Game-based Learning. 2021 the National Council of Teachers of Mathematics (NCTM). St. Louis, MO.
  19. Dai, C-P., & Ke, F.(2020, November). Task narrative design and problem solving in game-based math learning. Paper presented at 2020 Florida Educational Research Association (FERA) Virtual Forum. FL.
  20. Dai, C-P., Ke, F., Dai, Z., West, L. (2020, November). Problem-solving teaching training in a virtual reality learning environment. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  21. Park, Y., Dennen, V., Adolfson, D., & Dai, C-P. (2020, November). A content analysis of Social media policy for school districts. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  22. Dai, C-P., Shute, V., Smith, G., Liu, Z., Kuba, R., & Rahimi, S. (2020, November). Fostering game-based physics learning through game design features. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  23. Kuba, R., Smith, G., Shute, V., Dai., C-P., & Rahimi, S. (2020, November). Applying multimedia principles in the design and development of learning support videos in game-based learning Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  24. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2020, June). Designing interactions in a computer-based virtual world for teaching training. Showcase presented at iLRN 2020: 6th International Conference of the Immersive Learning Research Network (Immersive Learning Project Showcase & Competition), San Luis Obispo, California. (virtual conference).
  25. Dai, C-P. (2020, April). Promoting motivational and cognitive learning processes with game features: A literature review [Poster Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/tc99gdu (Conference Canceled).
  26. Dai, C-P., Ke, F., & West, L. (2020, April). Towards meaningful game-based math learning with effective task design. Poster accepted at 2020 Research Symposium of the National Council of Teachers of Mathematics (NCTM), Chicago, IL. (conference canceled due to COVID-19)
  27. Dai, Z., Ke, F., Dai, C-P., Pachman, M., &Yuan, X. (2020, March). Exploring learners’ behavioral patterns in a simulation-based teaching training in virtual reality. Poster accepted at the Society for Research on Educational Effectiveness (SREE) Spring 2020 conference, Arlington, VA. (conference canceled due to COVID-19)
  28. Dai, C-P., Park, Y., Mitchell, A. L. (2019, November). Future instructional designers’ perceptions of online Problem-Based Learning (PBL). Paper presented at 2019 Florida Educational Research Association (FERA) 64th annual meeting, St. Petersburg, FL.
  29. Dai, C-P. (2019, October). What makes a learning game effective?: A literature review of game design elements. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.
  30. Dai, C-P. (2019, October). Examining technology integration in Burkina Faso: Inspiration of Taiwanese L2 Chinese teachers’ beliefs and practices. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.