Chih-Pu Dai

Chih-Pu Dai

Font Awesome Icons Tallahassee, FL. | 📧: |
| Google Scholar | ResearchGate|ORCID iD iconhttps://orcid.org/0000-0003-0977-0039

Ph.D. student in Instructional Systems and Learning Technologies, Department of Educational Psychology and Learning Systems
College of Education
Florida State University.

My overarching research interests are designing and integrating immersive and experiential-oriented advanced learning technologies/ environments to enhance learning in STEM fields for K-12 and adult learners.

[My CV]

Education

Florida State University, Tallahassee, FL

2018-present

    Major: Ph.D. in Instructional Systems and Learning Technologies

Honors and Awards

Ruby Diamond Future Professor Award

2020

    Instructional Systems and Learning Technologies, Florida State University

    The Gagné-Briggs Endowed Scholarship

    Fall, 2018-Spring, 2019

      Instructional Systems and Learning Technologies, Florida State University

Experience

ResearcherFlorida State University-Summer, 2019-present

  • Work on the NSF grant research and design team of Mixed Reality Integrated Teaching Training for STEM Graduate Teaching Assistants (PI: Dr. Fengfeng Ke)
  • Work on the NSF grant research and design team of Mathematical Learning via Architectural Design and Modeling Using E-Rebuild (PI: Dr. Fengfeng Ke).

Graduate Research AssistantFlorida State University-Spring, 2019-Fall, 2020

  • Work on the NSF cyberlearning grant team of Physics Playground (PI: Dr. Valerie Shute) to develop learning support, collect data in middle schools, and disseminate research findings.
Refereed Journals
  1. Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C-P., Kamikabeya, R., Liu, Z., Yang, X., & Sun, C. (2020). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer-Assisted Learning. https://doi.org/10.1111/jcal.12473
  2. Liu, Z., Moon, J., Kim. B., & Dai, C-P. (2020). Integrating adaptivity to educational games: A combination of bibliometric and meta-analytics Review [Special Issue]. Educational Technology Research & Development, 68(4), 1931-1959 https://doi.org/10.1007/s11423-020-09791-4
  3. Shute, V. J., Smith, G., Kamikabeya, R., Dai, C-P., Rahimi, S., Liu, Z., & Almond, R. G. (2020). The design, development, and testing of learning supports for the Physics Playground. [Special Issue: a Festschrift in honour of Jim Greer]. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-020-00196-1
Book Chapters
  1. Ke, F., Dai, Z., Dai, C-P., Pachman, M., Chaulagain, R., & Yuan, X. (2020). Designing Virtual Agents for simulation-based learning in Virtual Reality. In R. Zheng (Ed.), Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 151-170). Hershey, PA: IGI Global https://doi.org/10.4018/978-1-7998-3250-8.ch008
Conference Proceedings
  1. Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2020). Work-in-Progress Paper: Learners’ Interaction With Task Narratives for Math Problem-Solving in Game-Based Learning. In Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M., & Richter, J. (Eds.) Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. (pp. 299-300) ISBN 978-1-7348995-0-4 (IEEE) http://dx.doi.org/10.23919/iLRN47897.2020.9155180
  2. Pan, Y., Ke, F., Uysal, S., Clark, M. K., & Dai, C-P. (2020). Learning mathematics from history: A case study on learning support design with history of mathematics in GBL. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3. (pp. 1745-1746) Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.1745
  3. Dai, C-P., Ke, F., Dai, Z., & West, L. (2020). Advocating facilitators’ interdisciplinary learning with computer science teaching assistants in a virtual reality environment. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2333-2334). Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.2333
  4. Dai, Z., Ke, F., & Dai, C-P. (2020). Exploring learner behavioral patterns in virtual-reality-based role-playing for teaching training. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2403-2404). Nashville, Tennessee: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2020.2403
  5. Dai, C-P. (2017). An exploratory study on integrating Virtual Reality video into L2 Chinese festival teaching. In J., Colpaert, A., Aerts, R., Kern, M., Kaiser (Eds.), Proceedings of the XVIIIth International CALL Research Conference (pp.191-200). Berkeley, CA: University of California. ISBN 9789057285509
  6. Dai, C-P. (2017). A narrative inquiry into Taiwanese grade school teachers’ practice of Chinese as a foreign language in the Philippines. In J., Mena, A., García Valcarcel Muñoz Repiso, F., José García Peñalvo, M., Martín del Pozo (Eds.) Search and research: Teacher education for contemporary contexts (pp.169-178). Salamanca, Spain: Ediciones Universidad de Salamanca. ISBN 978-84-9012-769-8
Conference Presentations
  1. Kuba, R., Smith, G., Shute, V., Dai., C-P., & Rahimi, S. (2020, November). Applying multimedia principles in the design and development of learning support videos in game-based learning Paper to be presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  2. Park, Y., Dennen, V., Adolfson, D., & Dai, C-P. (2020, November). A content analysis of Social media policy for school districts. Paper to be presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  3. Dai, C-P., Shute, V., Smith, G., Liu, Z., Kuba, R., & Rahimi, S. (2020, November). Fostering game-based physics learning through game design features. Paper to be presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  4. Dai, C-P., Ke, F., Dai, Z., West, L. (2020, November). Problem-solving teaching training in a virtual reality learning environment. Paper to be presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  5. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2020, June). Designing interactions in a computer-based virtual world for teaching training. Showcase to be presented at iLRN 2020: 6th International Conference of the Immersive Learning Research Network (Immersive Learning Project Showcase & Competition), San Luis Obispo, California. (virtual conference).
  6. Dai, C-P. (2020, April). Promoting motivational and cognitive learning processes with game features: A literature review [Poster Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/tc99gdu (Conference Canceled).
  7. Dai, C-P., Ke, F., & West, L. (2020, April). Towards meaningful game-based math learning with effective task design. Poster accepted at 2020 Research Symposium of the National Council of Teachers of Mathematics (NCTM), Chicago, IL. (conference canceled due to COVID-19)
  8. Dai, Z., Ke, F., Dai, C-P., Pachman, M., &Yuan, X. (2020, March). Exploring learners’ behavioral patterns in a simulation-based teaching training in virtual reality. Poster accepted at the Society for Research on Educational Effectiveness (SREE) Spring 2020 conference, Arlington, VA. (conference canceled due to COVID-19)
  9. Dai, C-P., Park, Y., Mitchell, A. L. (2019, November). Future instructional designers’ perceptions of online Problem-Based Learning (PBL). Paper presented at 2019 Florida Educational Research Association (FERA) 64th annual meeting, St. Petersburg, FL.
  10. Dai, C-P. (2019, October). What makes a learning game effective?: A literature review of game design elements. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.
  11. Dai, C-P. (2019, October). Examining technology integration in Burkina Faso: Inspiration of Taiwanese L2 Chinese teachers’ beliefs and practices. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.